Simple Three.js morphing -
it's far easy start using three.js. documentation incomplete , messed , other resources seem outdated. please bear me.
how can morph geometry and/or mesh?
take example. how can make cylinder bow banana?
var material = wireframe: new three.meshbasicmaterial({color: 0x00ff00}); var geometry = new three.cylindergeometry(15, 15, 80, 30, 1, false) , mesh = new three.mesh(geometry, material);
the authors of three.js examples tend overdo , throw unrelated stuff in demos, starter can't understand point. take this morphing demo. why can't come simple geometry object , morph it?
as directly related morphing, i'd know, how can create rig behaves realistically (i.e. arms don't fall off). in cinema 4d simple, how can tell three.js 1 morphing point should control multiple mesh points?
take simple three.js roboter example.
i understand how feel official three.js demos being feature-packed difficult extract code individual effects might want incorporate own programs. motivation creating collection of elementary , thoroughly commented examples at
http://stemkoski.github.io/three.js/
while collection doesn't contain example seek (at least not yet), wanted share link in hopes might learn other individual features in future.
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