3d - x3d - what blend modes to use -
what blend modes , attributes must use achieve following effect:
first texture tileable grass texture , second texture opacity mask texture.
<multitexture mode='"modulate" "?"'> <imagetexture repeats="true" repeatt="true" url='"grass.jpg"' /> <imagetexture url='"grass_opacity.png"' /> <multitexturetransform> <texturetransform scale="8 8"/> <texturetransform/> </multitexturetransform> </multitexture> using: "selectarg2, selectarg1" seems work hard masks, either 0 or 100% opacity.
using bs contact player.
correct blending is:
<multitexture mode='"selectarg2,selectarg1" "blendcurrentalpha,diffuse_selectarg2"'> but bs contact player not supports in x3d file format. vml no problem.
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