What is the best way to study design patterns in C++ which deals with real-life situations? -
eg. if have design basic prototype of robot or basic gadget , book or blog/sites provide info pertaining design oriented programming not ones complex problem or puzzle
there lot of things can study in books, websites, etc. when comes learning programming, there's no substitute sitting down , doing it. writing real code solves real problems. artificial problems of course exercises, need have "reality" of things not neat , not solved 1 simple solution - need 2 different solutions 2 different parts of problem.
yes, known recipes, solutions , algorithms , (and necessity), no point if lego pieces have aren't fitting make boat, plane or castle in end.
and whilst learning other's mistakes thing, never quite learn others own mistakes. once have made mess of things, know , when "start on again" on particular construct.
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