javascript - Three.js, how to access items inside scene? Should I use document.getElementById()? -


for ( var = 0; < 100; ++ ) {      var particle = new three.particle( new three.particlecanvasmaterial( { color: 0x666666, program: programstroke } ) );     particle.position.x = math.random() * 800 - 400;     particle.position.y = math.random() * 800 - 400;     particle.position.z = math.random() * 800 - 400;     particle.scale.x = particle.scale.y = math.random() * 10 + 10;     scene.add(particle);     scene.children[i].id = "q"+i;  // select item using document.getelementbyid(); }     projector = new three.projector();  renderer = new three.canvasrenderer(); renderer.setsize( window.innerwidth, window.innerheight );  container.appendchild( renderer.domelement ); if(showstats == true){     stats = new stats();     stats.domelement.style.position = 'absolute';     stats.domelement.style.top = '0px';     container.appendchild( stats.domelement ); } document.addeventlistener( 'mousemove', ondocumentmousemove, false ); window.addeventlistener( 'resize', onwindowresize, false ); console.log("1 -- "+scene); console.log("2 -- "+scene.children); console.log("3 -- "+document.getelementbyid('q1'); 

i tried access particles inside scene, pre-defined ids before adding them scene. when printed out scene.children, see ids 'q0', 'q1', 'q2'.... however, document.getelementbyid() not allow me access items.. in case, how should it?

instead of doing:

scene.children[i].id = "q"+i; 

do:

particle.name = "q"+i; 

and then

scene.traverse (function (object) {     if (object instanceof three.particle)     {         if (object.name === 'q10')             // want it.     } }); 

Comments

Popular posts from this blog

blackberry 10 - how to add multiple markers on the google map just by url? -

php - guestbook returning database data to flash -

delphi - Dynamic file type icon -