Javascript - KineticJS create own class -
how create new class based on kineticjs sprite class. i'm trying this:
(function() { kinetic.mycircle = function(config) { this._initmycircle(config); }; kinetic.mycircle.prototype = { _initmycircle: function(config) { kinetic.circle.call(this, config); }, myfunc : function(){ } }; kinetic.global.extend(kinetic.mycircle, kinetic.circle); })();
but error: typeerror: kinetic.global.extend not function
i believe looking for:
kinetic.util.extend(kinetic.mycircle, kinetic.circle);
this works in kineticjs 4.5.1
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